#ifndef  xMain_h_h_h_h_h_h
#define  xMain_h_h_h_h_h_h






#include "XDefine.h"
#include "xResource.h"
#include "xMesh.h"
#include "XRenderSystem.h"
#include "xLogManager.h"
#include "XEngine.h"
#include "xHelp.h"
#include "xResourceManager.h"
#include "Singleton.h"
#include "xRenderConfig.h"
#include "xMeshManager.h"
#include "xSkeleton.h"
#include "xSkin.h"
#include "xBone.h"
#include "xKey.h"
#include "xAnimationControl.h"
#include "xAnimationSet.h"
#include "xTexture.h"
#include "xTextureManager.h"
#include "xVertexDeclaration.h"
#include "xResourceCreateParameter.h"
#include "xPass.h"
#include "xShader.h"
#include "xShaderManager.h"
#include "xViewPort.h"
#include "xCamera.h"
#include "xRenderTarget.h"
#include "xSurface.h"
#include "xSceneManager.h"
#include  "xSceneNode.h"
#include "xRenderObject.h"
#include "xRenderQueue.h"
#include "xEntity3D.h"
#include "xRenderScheme.h"
#include "xMaterial.h"
#include "xRenderTexture.h"
#include "xRenderScheme.h"
#include "xPlugManager.h"
#include "xFileLoadPlugManager.h"
#include  "xLine3D.h"
#include "xHardBuffer.h"
#include "xInterSect.h"
#include "xBaseTool.h"
#include "xToolManager.h"
#include "xParticle.h"
#include "xParticleSystemInstance.h"
#include "xParticleSystemTemplate.h"
#include "xParticleSystemManager.h"
#include "xParticleEffect.h"
#include "xParticleEmiter.h"
#include "xParticleRender.h"
#include "xStringValueInterface.h"
#include "xParticleParser.h"
#include "xTerrainManager.h"
#include "xTerrain.h"
#include "xTerrainTile.h"












#endif;